With Atmos, the sounds in a theater could now come from distinct locations determined by the professional audio mixers that had arranged them. Known in the industry as “object-based” sound technology, Atmos allowed for up to 128 distinct sound objects to be represented in a given scene, which could be routed to up to 64 different speakers.Ĭompetitors like Digital Theater Systems (DTS) soon followed suit, with the company boasting that its DTS:X technology could produce more individual audio feeds than Atmos, which was hard-capped at 64. This meant that, theoretically, theater operators were limited only by their appetite to add extra speakers and amplification. With the development of compatible A/V receivers, the battlefield quickly shifted to the living room. Today, most quality A/V receivers support object-based surround sound, and the tech that helped revitalize movie theaters is now available in the home.ĭigital music is also getting the Atmos treatment, with a number of streaming services (Tidal, Amazon Music, and Apple Music, to name a few) already taking advantage of Dolby Atmos Music, an offshoot of its theatrical, object-based sound technology.Ītmos isn’t the only payer in this space, either, as competitors like DTS:X and Sony’s 360 Reality Audio will look to challenge Dolby for sonic supremacy in the months and years ahead.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |